
Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk
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Not yet rated
No traveler reviews have been published for this experience yet.
Quick answer
Is Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk worth booking?
Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk is a 1-hour experience in Manchester, United Kingdom, from $10 per person. It scores 58 out of 100 on the Outty Ranking, which we label “Worth a Look”. Cancellation is free up to 24 hours before the start time. Same-day spots are currently showing.
- Outty Ranking
- 58 / 100
- Rating
- Not yet rated
- Duration
- 1 hours
- From
- $10 per person
Uppermill’s serene valleys hide centuries of ghost stories, unexplained sightings, and chilling local legends. This atmospheric walking tour takes you from the Gothic Civic Hall to canal paths, riversides, and the abando
What you get
- Lifetime access to this tour in English before your booking date and after it
- Offline access to audio, maps, and geodata
- App for Android and iOS
- Flexibility to explore at your own pace with a self-guided GPS tour
- Directions to the starting point so that when you’re in the right place, the tour will start
About this experience
Uppermill’s serene valleys hide centuries of ghost stories, unexplained sightings, and chilling local legends. This atmospheric walking tour takes you from the Gothic Civic Hall to canal paths, riversides, and the abandoned Micklehurst railway line, where tales of wandering spirits still linger. Along the way, meet the woman in black, the ghostly policeman at the duck pond, and the mysterious boy in blue. The route ends back at the Civic Hall, where modern encounters hint the supernatural still stirs in Uppermill. **On this 60-minute tour, you’ll also:** • Visit Saddleworth Museum and hear the story of the haunted Victorian cot • Learn about poet Ammon Wrigley • Stand on the haunted Micklehurst line • Hear Rita’s tragic tale at the viaduct • Discover strange events linked to the library’s forbidden book • Pass the former mortuary tied to the Moors Murders • Explore local superstition around witches’ stones • Learn how grief can leave lasting imprints on a place
What's included
Included
- Lifetime access to this tour in English before your booking date and after it
- Offline access to audio, maps, and geodata
- App for Android and iOS
- Flexibility to explore at your own pace with a self-guided GPS tour
- Directions to the starting point so that when you’re in the right place, the tour will start
Not included
- Smartphone and headphones
- Personal expenses for admission fees not included during the tour
- Food and drink
- Transportation
What you'll see and do
Pass by the hall and admire its Gothic Revival architecture while learning about its history and local ghost tales. Built in 1859, it remains a cultural anchor of the village. Personal expenses for admission fees not included during the tour.
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Walk along the peaceful towpath and enjoy the moorland scenery while hearing stories of navvies, shanty towns, and canal ghosts. This historic waterway links Uppermill to Saddleworth’s industrial past.
Pass by without stopping
Walk into the museum grounds and explore its exhibitions of local history, folklore, and rural life, including Victorian artefacts linked to eerie tales. A small cultural hub beside the canal. Personal expenses for admission fees not included during the tour.
Pass by without stopping
Pass by the library and discover its quiet reading spaces while hearing chilling stories tied to its archives and grounds. A community hub with local history shelves and riverside paths. Personal expenses for admission fees not included during the tour.
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Stroll past the historic parish church and admire its peaceful churchyard while hearing tales of local spirits, wartime history, and Victorian tragedy. A long-standing spiritual landmark of Saddleworth. Personal expenses for admission fees not included during the tour.
Pass by without stopping
Stroll past the riverbank and enjoy the sound of flowing water while hearing the tragic story of PC Ted Fletcher and the area’s haunted lore. A natural feature weaving through Uppermill.
Pass by without stopping
Where it starts and ends
Meeting point
Manchester
The tour starts at the Uppermill Civic Hall, Lee street, Uppermill, Oldham. Before arrival, please install the mobile app and use the code provided on your confirmation ticket. Detailed starting point instructions are available after downloading.
Hotel pickup
No pickup: everyone meets at the start point.
Ends at
The tour starts at the Uppermill Civic Hall, Lee street, Uppermill, Oldham. Before arrival, please install the mobile app and use the code provided on your confirmation ticket. Detailed starting point instructions are available after downloading.
Before you book
- Cancellation
- For a full refund, cancel at least 24 hours before the scheduled departure time.
- Languages
- en
- Ticket
- Mobile Only
- Runs on
- Every day
- Group size
- Up to 15 travelers per booking
- Operated by
- VoiceMap Audio Tours
Know before you go
- Suitable for all physical fitness levels
- The total tour time includes walking the route and passing by the attractions
Photos






Good to know
- Duration
- 1 hours
- Free cancellation
- Up to 24h before
- Minimum age to book
- 6+
- Availability
- Bookable today
- Runs on
- Every day
- Hotel pickup
- No pickup, meet at start point
- Booked in 30 days
- 0
- Verdict
- Worth a Look
Who runs this experience
Operated by VoiceMap Audio Tours, who run 703 experiences we rank across 222 cities, with an average Outty Ranking of 54.8.
See everything VoiceMap Audio Tours runsWhy this scores 58
The Outty Ranking is a weighted composite. Here is how this experience performed on each component.
Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk: questions travelers ask
Practical detail on this experience, plus the wider planning questions for Manchester.
How much does Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk cost?
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Prices start at $10 per person. The final price depends on the date, the time slot and the number of travelers, and peak weekends in Manchester usually price higher than midweek mornings. Live pricing and remaining availability are confirmed on the booking screen before you pay.
How long does Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk take?
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Plan for about 1 hour from start to finish, not counting travel to the meeting point. Most travelers leave another 30 minutes on either side so the rest of the day in Manchester is not rushed.
Is Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk worth it?
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It holds an Outty Ranking of 58 out of 100, which we label "Worth a Look". That score blends traveler sentiment (0/5 across 0 reviews), the depth of that review evidence, recent booking momentum, value for money against comparable last minute in Manchester, and how flexible the cancellation terms are.
Can I cancel or reschedule Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk?
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Yes. Cancel free up to 24 hours before the start time for a full refund. Inside that window the booking is non-refundable, and no-shows are not refunded.
Is Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk suitable for kids and families?
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The operator sets a minimum age of 6. Older children generally do well here, and families should factor in the 1-hour running time when deciding.
How far in advance should I book Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk?
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Around 0 people booked this in the last 30 days, so popular slots go early. Two to three weeks ahead is comfortable in shoulder season, while summer weekends and holidays in Manchester can sell out a month out. Same-day spots do open up when other travelers cancel, so it is worth checking if you are already in town.
What should I bring or wear?
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Bring photo ID, your booking confirmation on your phone, a refillable water bottle and comfortable shoes. Dress for the weather in Manchester and add a light layer if any part of the 1-hour experience runs outdoors or after sunset.
Where does Spirits of Saddleworth: Uppermill’s Self-Guided Audio Ghost Walk start and how do I get there?
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The exact meeting point and directions are on your voucher once you book, and they sit in central Manchester within reach of public transport. Arrive 15 minutes early: late arrivals are treated as no-shows by most operators.
What are the best things to do in Manchester?
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On Outty we rank every Manchester experience on the same 0 to 100 scale, and alongside this one the highest scorers right now include Manchester Afternoon Walking Tour with local guide Gareth, Alcotraz Prison Cocktail Experience in Manchester, Rock and Goal Manchester Walking Tour. The city page groups everything into most popular, highest reviewed, last minute and family-friendly so you can build a day around what actually delivers.
When is the best time to visit Manchester?
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Booking patterns follow the same curve: prices and queues climb in peak weeks, while shoulder season gives you better availability on the top-ranked experiences and more room to change plans.
How many days do you need in Manchester?
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Three full days covers the headline sights without sprinting. A workable rhythm is one anchor experience each morning, such as this one, an unhurried afternoon in a single neighborhood, then a food or nightlife booking in the evening. Five days lets you add a day trip outside the city.
Do I book through Outty or through the operator?
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Outty ranks and explains the experiences, then hands you to Viator to complete the booking with the operator directly. The price is the same as booking on Viator yourself, and Outty earns an affiliate commission on the referral, which is how the rankings stay free to read.
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